100% free Blender 4.2 and newer · GPL-3.0
Two little add-ons that
fix your mesh and save your scene.
Even Mesh evens out triangle sizes before you add texture. Export This Object sends one object to STL, OBJ, GLB and more straight from the right-click menu, without deleting anything else.
Even Mesh
Regular Subdivide splits every face the same number of times, so big faces stay too coarse and small faces get way too dense. Even Mesh works from a target edge length instead: long edges get split, short edges get collapsed, and the whole region ends up close to one size. That gives displacement and geometric textures an even surface to work with.
Subdivide Evenly
Splits edges longer than the target. Never removes a vertex.
Unsubdivide Evenly
Collapses edges shorter than the target. Never adds a vertex.
Even Out Mesh
Does both, so every edge lands near the target length.
Try it: mesh playground
This is a flat outlet-cover plate triangulated the messy way, just like a real export. Pick a mode and a target length, then press a button. Drag on the plate to select faces when Region is set to Selected Faces.
Options
Sharp Edge Angle, Flat Tolerance and Max Deviation exist in the add-on too. This plate is flat, so they have nothing to protect here.
On an actual cover plate
This is a decorative outlet cover straight from an AI model. The flat plate was a mess of long sliver triangles next to tiny ones. After Even Out Mesh, the plate is one even, dense surface, ready for a texture. Drag the handle to compare.
- The openings, screw hole and outer outline keep their exact shape.
- The axolotl's hands and tail were outside the region and weren't touched.

Where to find it in Blender
Right-click menu
In Edit Mode, right-click. The three tools sit directly below the built-in Subdivide.
Sidebar tab
Press N in the 3D Viewport and open the Even Mesh tab, like the panel in the playground above. Settings there are remembered per scene.
Adjust Last Operation
After a run, open the panel in the bottom-left corner of the viewport to change the mode, target or options and see the result update right away.
How to use it
- Pick the region. Select faces in Edit Mode, choose a vertex group, or use the whole mesh. A saved vertex group is handy when you'll run it more than once.
- Measure. In the sidebar, press Measure to see min / median / max edge lengths. Use Median sets the target to the typical length; Match Fine matches the denser areas.
- Set a target. Type a Target Edge Length in your scene units, or leave it at 0 to use the region's median.
- Run a tool. Subdivide Evenly when the region is too coarse, Unsubdivide Evenly when it's too dense, Even Out Mesh for both.
- Check the report. The status line shows faces before → after, the new edge lengths and the run time. Tweak in Adjust Last Operation if needed.
Settings reference
Region
Selected Faces, Vertex Group or Whole Mesh. Outside Edit Mode, Selected Faces uses the selection saved in the mesh. New vertices are added to the chosen vertex group.
Target Edge Length
The length to aim for, in scene units. 0 uses the region's current median.
Max Deviation
Unsubdivide never moves the surface farther than this from the original shape. 0 uses 2% of the target length.
Relax
Smoothing passes that slide vertices within flat areas to even out triangle sizes. 0 turns it off. Default 3.
Keep Border
Never splits edges on the region border, so faces outside stay untouched. Big faces touching the border may then stay big.
Sharp Edge Angle
Edges bent more than this (default 30°) are sharp features. Their vertices are never moved or collapsed.
Flat Tolerance
Faces within this angle (default 1°) count as flat. Only flat areas are relaxed and edge-flipped, so the shape doesn't change.
Max Faces
Safety limit, default 5,000,000. The run cancels if the target would create more faces than this.
Good to know
Export This Object
The usual trick for exporting one object is to delete everything else, export, then press Undo. Forget the Undo and save, and your other work is gone. Export This Object adds one right-click entry that exports just the object you clicked. Selection and visibility are changed only for the moment of export and then put back, even if the export fails.
Try it: right-click an object
Right-click any object in the Outliner, then choose Export This Object…
Right where you'd look
Right-click an object in the Outliner and it's the last item in the menu. In the 3D Viewport, right-click and it exports the active object.
- The Outliner uses the row you right-clicked, even if something else is selected.
- Objects with the same name from a linked library are told apart correctly.
- Hidden and excluded objects still export, and are hidden again afterward.
How to use it
- Right-click the object. In the Outliner, right-click its row. In the 3D Viewport, make it active and right-click.
- Choose Export This Object…. A normal Blender file browser opens with the object's name filled in.
- Pick a format and options in the panel on the right side of the file browser.
- Click Export. Only that object (and its children, if you ask) goes into the file. Your scene is exactly as you left it.
Formats and options
Include Children
Also export objects parented under this one. Off by default.
Apply Modifiers
Exports the evaluated shape. Modifiers are applied in the file only, never in your scene. On by default.
Scale
Scale factor applied in the exported file for STL, OBJ, PLY and FBX.
Scene Unit
Applies the scene's Unit Scale to the exported STL data.
ASCII STL
Writes a text STL instead of binary.
Good to know
Install in a minute
Get each add-on free from Superhive. It downloads as one zip file. Don't unzip it; Blender installs the zip directly. Both need Blender 4.2 or newer.
Drag the zip from your file browser and drop it onto the Blender window. Try it with the zip on the left (or tap it).
- EditPreferencesGet Extensions
- Click the ⌄ dropdown in the top-right corner and choose Install from Disk…
- Select the zip and click Install from Disk. The add-on is enabled automatically.
Even Mesh
Edit Mode → right-click → directly below Subdivide. Settings live in the sidebar (N) under the Even Mesh tab.
Export This Object
Right-click an object in the Outliner or the 3D Viewport, then choose Export This Object…
If something's off
"Missing manifest" when installing
You picked a folder, or a zip that contains other zips. Pick the add-on zip itself, such as even_mesh-1.0.0.zip.
Installed, but the menu entries are gone
Open Edit → Preferences → Add-ons, make sure the add-on's checkbox is ticked, and save preferences.
Updating to a new version
Install the new zip the same way. Blender replaces the old version.
Uninstalling
Edit → Preferences → Add-ons, expand the add-on and click Uninstall.